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┌───────────────────────────────────────────────────────────────────┐
│ 101 NEW features in DeeP (as of v8.04 beta) │
│ │
│ DeeP - DOOM Enhanced Editor Program (edits DOOM and DOOM II) │
│ DeePBSP- Binary Space Partition Program (builds nodes for all ) │
│ │
└───────────────────────────────────────────────────────────────────┘
DeeP got its start from the ideas in DEU 5.21. DeeP is written in
Borland C++4.52 DPMI and now has more than 6 times the code in DEU 5.21.
So "replacement" is probably a better word than rewrite <g>.
DPMI for unlimited PWAD editing. It uses the Borland DPMI DOS extender
for access to WAD file sizes limited only by your memory!
DeeP has options and features you DREAM OF making it much easier
to use. It supports both keyboard users and mouse users with equal ease.
Almost all of the keyboard commands are the same as DEU, so the
initial learning curve for DEU users is very low.
With its convenient user friendly options, online testing and ultra-
fast node builder, great levels can be created in less than 1/4 the
normal time using other editors. The best Extensive error checker
keeps you out of trouble!
THE LIST :
(Minus commands were added in 7.11-8.04)
-1. Edit DOOM, DOOM II, HERETIC and HEXEN in one program!
-2. Supports HEXEN ACS script files created by ACC.EXE
-3. Print Thing numbers/description on map printout.
-4. Converts DOOM, DOOM II or HERETIC to HEXEN.
-5. Converts DOOM, DOOM II textures to HERETIC or HEXEN palette colors.
-6. PCX DOOM/HERETIC/HEXEN (-ravpic) screen shot viewer. Real handy to see
how an area looks!
-7. Project files support for all files related to a project (IWAD, PWADS
and texture defaults).
-8. POWER panning and zooming.
-9. User definable upper and lower +/- key zoom limits.
-10.Definition of multiple theme texture groups.
-11.THING and TAG check disabling. HEXEN mode requires these to be turned off
unless you can put up with the nagging<g>.
-12. Shift+R : refresh screen display (for redisplaying the grid)
-13. Windows like file browser for all file name access.
-14. File browser shows level preview of all levels in a PWAD.
-15. New Cut, Paste, Copy and Mirror Commands (keyboard or Mouse driven)
-16. New Undo command.
-17. Short cut swap/split linedef commands.
-18. Clipboard Viewer.
-19. Merge different PWADs using the Copy/Paste commands.
-20. New interactive Rectangle, Polygon, Stair, curved Stair drawing tools.
-21. Prefab for Teleports and Windows.
-22. Drag Things with the sector (also copy Things with a Sector).
-23. Preview Map Browser, with colored replacements, many stages of preview.
-24. Intelligent Inference Drawing (IID) engine.
1. Much smarter LineDef drawing modes minimizes manual corrections.
2. Improved LineDef merging too!
-25. Additional checking for Things inside sector, overlapping and heights
and specific counts of starting position erros.
-26. Draw LineDefs in ANY mode, no mode switch required.
-27. Optional texture caching.
-28. Find lists all tags and associations.
-29. Zoom-to-Window and ReZoom back to prior.
-30. Detects missing textures by LineDef types.
-31. Show the lengths of lines as you drag them.
-32. Show the length of each line as it is drawn next
to the cursor.
-33. Catches and checks for invalid X and Y offsets (user definable).
-34. Verifies the integrity of a PWAD when it is read.
DeePBSP 5.0x
~~~~~~~~~~~
-35. Processes any PWAD, DOOM, DOOM II, HERETIC or HEXEN automatically.
-36. Has two nodebuilding options, TURBO (very fast) and FINAL (does a better
job of balancing the nodes and minimizing splits).
1. Much easier installation. No more .INI file!
DeeP and HeeP automatically detect a first installation.
All options can now be set within the program.
2. For fun, a built-in screen saver (alt+F1). HeeP is the most fun.
3. Map display for changes requires fewer redraws, thus is much faster.
4. Menu nesting is much smoother and cleaner, thanks to all the memory.
5. Extra colors and options added to show more information about your PWADs.
You can set the color for the following types of LineDefs :
blocks sound, blocks monsters, tagged line, not normal, bad tag, secret,
and invisible.
You can also set the color for the both normal and active Buttons.
Vertexes, Things and Menus. For example, you can change to a white
background with black lines.
6. Wall and Floor/Ceiling Texture browsers. Fills up the whole screen
for quick review and interactive selection. Two different texture sizes
available.
7. On a map restart, your original location in the map is restored.
8. New maps read are automatically sized to fill the whole screen.
9. Gamma correction to make all the graphics are much brighter. The
total range is now 0 to 30 so you can make it even lighter (or darker).
10. Pressing "0" on menus with number options, exists just like Escape.
11. You can set the frequency of the "beeps" to your tone deafness.
12. ALL things can be displayed at once (toggled with T command).
Real useful and very pretty.
13. Pictures of textures and monsters can now be seen as you're building
the level! Instead of just text, you can see the monsters and
textures you want to edit by moving the cursor over the item of
interest.
14. All Things display their direction all the time.
15. Ruler has optional size control. The size is set in new option
submenu.
16. Build easy Stairs between 2 LineDefs.
17. Simultaneous/interactive scale and rotate Vertices, Linedefs, and
Sectors.
18. Interactive rotate the direction of Things.
19. Automatic Sector split or 2-sided LineDef detection while drawing a
Linedef.
20. Distribute lighting across Sectors selected.
21. Automatically remember the last tag number you used and show the 1st
free one.
22. Left mouse button, if held down, clears current selected objects.
22. Right mouse button quick-click edits the object!
23. Mouse quick Left Double-Click Insert mode for Vertex.
24. Mouse quick Right Double-Click for switching Edit modes.
25. New option automatically follows the menus with the cursor
(Snap-to-Cursor).
26. Option to delineate the left and right side of the screen so you can
see the "edge" easier.
27. New easy/configurable Vertex screen so you can tell what's going on.
a. The size of vertexes and linedef arrows automatically adjust in
size. The vertexes and arrows stay small in a close zoom, so that
moving and selecting them in a zoom is easier.
b. A vertex is now a "dot" instead of an "X" so they are easier to
view when many are close together.
c. Optional direction arrows in Vertex mode.
d. You can set the color of the "dot".
29. Automatic Object/Room sector assignment in Linedef create mode.
30. Instant Zoom between two values.
31. Zoom expanded to a maximum of 16X, great for tight/precise work!
32. +/- skip zoom stages and no "stutter" when the key is held down.
33. (alt+X) Center the Map at current size.
34. (alt+Z) Zoom to Extents, makes any map fill exactly the full screen.
35. Save a PWAD with all the imbedded extra information, for example,
Textures. (New DeePBSP below also saves all information.)
36. Save a grouped PWAD with all the levels without regrouping.
37. Save Patch names and rename them with a different directory name
internally so you can transfer them from one version to another
easily! (See Save in character command mode.)
38. Search for LineDef or Sector tags.
39. Complete Level Check (F10) for cross-references, missing textures, and
unclosed sectors....all with the press of ONE key!
40. Can automatically fix missing texture names.
41. Can automatically fix invalid texture names (when converting a DOOM
level to DOOM II).
42. Level Check for LineDef/Sector tag matches, misses and orphans.
43. Level Check finds missing teleport things.
44. Level Check finds duplicate teleport sectors.
45. Cross reference check also checks for invalid values and it's faster!
46. Cross reference checks for duplicate vertexes and sidedefs (just in
case).
47. Flip LineDef now has option to just swap only Vertices and not swap
SideDefs.
48. Y alignment can select which side.
49. Option to clear the REJECT to all FF or anything inbetween. This is
useful for roaming the level with all the monsters intact and you
don't have to fight them!
50. Complete statistics information on number of enemies, weapons,
equipment, and ammo per item, per difficulty level and totals.
51. Thing mask for enemies,weapons,equipment,ammo, skill level and Other
to help you visualize your placement better.
52. Option to load different palette numbers (for future Gamma expansion)
from the IWAD.
53. Check that level has an exit.
54. Bottom of screen shows current Wadfile name.
55. Create a PEDESTAL object automatically.
56. Create a sunken POOL object automatically.
57. Create a LIGHT fixture (or a window wall) automatically.
58. Create a DOOR object automatically.
59. Create Stairs automatically inside a sector (different from the
linedef type).
The above make it easier for novice and expert alike!
60. Set default Door, Pool, Pedestal, Light textures, floor and ceiling
heights and Thing.
61. Ins key controls automatic LineDef creation in Vertex mode for
DOORS!
62. Sector, Thing and LineDef menus automatically show the current
default menu selection for the object selected. And it's high-
lighted for easy viewing.
63. Sector not closed is more accurate and explained better.
64. Complete context sensitive online help file! Can be viewed from
start to finish (hate Windows for not doing that).
Very useful for beginners to view the complete file and always
available to help you learn DeeP and DOOM.
In Edit mode, help is context sensitive, meaning it only displays
data relevant to the menu displayed.
Help can be PRINTED, all or by context sensitive topic.
65. Search function in Help, enter the string to search for and you're
there!
66. Option added to File Pulldown menu to Read PWAD file. Automatically
selects the first level in a PWAD. Other options also let's you do a
forced nodebuild without having to "change" something.
67. Snap-to-Grid option (so you can have grid and not snap to it).
(set by / command or top button).
68. User option lets you "select" sensitivity, scroll speed (the amount
the map moves per edge shift) and mouse speed!
69. Response file option for testing WADs, lets you add external PWAD
sprite/flat overrides while testing from DeeP.
70. Option to automatically create SideDefs/Sectors at same time as
LineDefs.
71. Automatically use existing vertices when creating LineDefs.
72. Revised Menus for Things, LineDefs and Sectors. Things now show a
picture of the object before you select it.
73. All options (textures, heights, sound, etc) can be set and saved
within DeeP.
74. Option to suppress vertex overlap check (it's up to you) to speed
things up for the experts.
75. Options to directly set the mouse/editing colors, grid, select
rectangle and to set dashed or solid lines.
76. Option to automatically reload the last level and files each time.
77. Option to automatically restart in edit mode.
78. Option to remap the color palette. Change the look to your own!
79. Automatic reload and restart of the last level you edited!
80. Automatic reload of up to 46 files you were working with!
81. Direct Node building link to DeePBSP, can you say Fast and Easy!
82. Direct testing of DOOM levels. Jump into DOOM and back to your MAP,
boom!
83. Additional verification checks for a valid pathname for saved files.
84. Quick buttons on top menu bar to clear, zoom and change the grid.
85. Clicking the pictures displayed on the bottom, directly edits them.
86. Point, click and drag LineDef creation.
87. Extra protection to keep you from wiping out a Grouped PWAD by
accident. The old file name is NOT automatically the default.
88. Object "selection and dragging" is now smooth, without any jitter
and a lot faster. The objects selects are outlined in RED (you can
change it).
89. Additional check for overlapping LineDefs and Vertexes when dragging
Sectors.
90. Additional check for Enemy/Player overlapping and stuck to walls.
91. Edit Changes show up on bottom information boxes when at first level
of edit.
92. Where it makes sense, the menu option is left active, so you can
search for the option desired without having to go back to "1" and
back again.
93. New ScrollDelay option for fast systems, so the map doesn't fly off
the screen (yeah, I'm jealous of those guys too).
94. Compatible with DOOM and DOOM II! No need to use two separate
programs.(HeeP is for HERETIC).
95. New search features have been implemented. Search for a thing,
linedef type or the name of a texture and optionally replace!
96. Zoom now has auto-centering. When a linedef, thing, or sector has
been highlighted, DeeP automatically centers the object when you
zoom in (not out). This setting is optional and can be toggled with
the "\" key.
97. The "A" key toggles auto selecting of any object, letting you stay
locked on an object.
98. DeeP can read a DOOM level and convert it to a DOOM II level and
convert a DOOM II level to DOOM in seconds.
99. Scrolling the map is now up to four times faster, since less objects
are drawn. Less flickering occurs when scrolling since the top and
bottom lines are not constantly erased.
100. Menus have been re-organized to make them easier to use.
101. All pictures in the DOOM and DOOM II wad files can be seen. At
the DeeP prompt, press P and return to see them.
────────────────────────────────────────────────────────────────────
And Heres More
102. The size of the linedef arrows adjust according to the zoom factor
so they don't obscure small objects. The line sticking out the side
is the same regardless of line length so it doesn't jam the view.
103. The mouse is now the same for all VESA compatible video boards.
The mouse is now totally usable for ALL your work. Try scrolling the
sprites and any of the textures!.
104. Direct access to textures for linedefs and sectors. Click on the box
containing the texture and you are in texture edit mode for the
object!
105. Additional options to set the default PWAD directory and help file.
106. Direct DOS DIR functions with the DIRD command to quickly find your
levels.
107. Print maps of any level at any available ZOOM factor.
DeePBSP 4.0
~~~~~~~~~~~
108. DeePBSP is about 20-30 times faster than BSP and features a display to
see how your level is progressing as it is being built.
DeePBSP is faster for large levels than any nodebuilder we know of
(BSP, WARM, IDBSP or other imbedded ones running).
These are "quality nodes". The number of nodes built is NOT related to
quality. We admit there are occasions where one node builder might
be favorable for some PWAD, but this is very rare. Usually the problem
is caused by a bad construction technique (see help and README.DOC) and
a DOOM engine problem that is bypassed by having different nodes.
109.Copies a complete PWAD including any added TEXTURES, etc. Checks for
optional valid LevelId to select it from a grouped PWAD.
In addition, DeePBSP now allows for tighter spacing between lines.
So this version does NOT produce the same output as before. If you
bypass DeePBSP with an older version or another program, be aware
that the output is different.
Only DeePBSP can rebuild the correct level within a PWAD when run
from DeeP/HeeP!
DeePBSP has a safety check for virus or FAT errors.
A change in the program size indicates a serious error in the FAT
file allocation or a virus! So try to find out why it's complaining.
110.DeePBSP only copies the reject map. It does not clear it. This means
that if you build a REJECT with a program such as RMB, you don't
have to redo the REJECT if you didn't change your map much.
THE END
┌────────────────────────────────────────────────────────────────────┐
│ │
│ Sensor Based Systems, Inc. CompuServe : 75454.773@COMPUSERVE.COM │
│ 17010 NE 190th ST │
│ Woodinville, WA 98072-8237 (206) 827-9794 │
│ │
└────────────────────────────────────────────────────────────────────┘